![]() This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Controller: Can play with mouse and controller simultaneously. Mouse and Keys: Can play with mouse and multiple keys. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. ![]() Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. Puppets - this is also a common idea, you probably know what to do here but it would be cool to create puppets.We've documented 11 accessibility features for Controls in Totally Accurate Battle Simulator which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.Another thing for revolts - Revolt likelihood for dead countries or cities in specific countries would be cool.Little war fix - It would be better for the nation AI to actually aim at land, for example if Germany aimed at Poland's capital or other cities to make it have strategy.also maybe a create or update city button? a bigger city would be cool aswell, maybe a capital having area like the old capital did which the enemy had to fully conquer It would be cool to make it possible to see city names on a toggle and click on them to see a setting menu where you can see the cities' population and revolt likelihood (coming to it in 6.). If a settlement grows into a village, their dot grows, and if they grow into a town, it is red, into a city and it is a square and to a capital and it is dark red with two squares. These also effect population in those areas. Cores replacement - I think the cores thing should be replaced by settlements, which can grow into villages, towns, cities and metropolises (capitals).it would be cool if you can hover over a pixel and it shows you the population (enable or disable) If you have a higher population you are likelier to win a war (I know you can disable random CE, but still it adds to the game) Maybe you can add a population map mode where people could see where the population is, this could also add to the game where the highly populated areas can split off or if other countries take the highly populated areas their population goes higher. ![]() Population matters on the amount of land you have and on the diplomacy (wars reduce your population). Population - this is a common suggestion, but I have another idea for it. ![]()
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